Remove Collars Divinity 2

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Sep 14, 2017  Leaving Fort Joy in Divinity: Original Sin 2. Fort Joy is the first major hub area you’ll visit in Divinity: Original Sin 2. Once you get there, your objective is simple: find a way to escape. Leya is a NPC in Divinity: Original Sin 2. Leya can remove all Source Collars still equipped to the team with one of these conditions: After Gareth has been saved. Using Lohse's special dialogue to calm her down.

I took Zanzer's table here:
Divinityviewtopic.php?f=4&t=202
and updated what I could for the Definitive Edition of Divinity Original Sin 2. Thanks to Zanzer for the original table.
I fixed Unlimited Health, Selected Character Pointer (everything except Tags), Unlimited Items, Set Treasure Level.
Most other things still worked for the most part except the Print options. Not sure how to fix those.
Anyway I hope this gets you all going as far as cheats for Divinity Original Sin 2 Definitive Edition.
EDIT 1:
I'm not playing the game, but someone requested an update to Last Item Moved in Backpack. I got it partly working, but unsure of what to change so that all items underneath are not ????. It appears offsets changed. I think you can change quantity though.
If you complete this quest and the Magisters (level 4) see you without your collar off, they will send you to prison causing you to lose all your gear or fight you, so sneak around them if you're interested in neither. On the plus side, if you do fight, you acquire more experience and loot. Also, the companion without a collar can equip an amulet, and can use their source skill.
If Ifan is in your party and you intend to complete his companion quest, speak to Magister Borris before completing this quest.

Once you are level 3 or higher, head down the hatch in Fort Joy Camp Kitchen area and speak to Thola to fight in the arena. Take care with the oil patches as the enemy has a fire mage, while also using water and ice spells as much as possible.

Once the fight is done, speak with Nebora (the 'tinkerer' Thola mentions) as the companion of your choice (pick the one whose collar you want to take off), located on the east side of town by the campfire, who will be impressed with your victory and offer to take off your collar. (Note only one collar can be removed; to remove the others, you'll need to look elsewhere.) Accept to complete the quest.